Player Combat Guide
This guide will help players join combat and use actions on their turns.
Note
Arguments surrounded like <this>
are required, and arguments in [brackets]
are optional.
Put quotes around arguments that contain spaces.
Note
This guide will move roughly in chronological order, meaning commands near the top should be run first.
Joining Combat
To join combat, your DM must first start it. Once they have, proceed below to the following commands:
!i join [arguments]
This will add your active character to combat.
- Common arguments:
-h
(hides AC/HP)adv/dis
(gives advantage/disadvantage on initiative roll)-p <#>
(places at prerolled init)
You are all setup and ready to go for when your turn comes!
Your Turn
It’s your turn! On your turn, the most common actions are either attacking or casting a spell:
Attacking
To attack, just use the same command you would use out of combat:
!attack <attack name> -t <target name> [arguments]
To see a list of your character’s attacks, use !attack list
.
As many targets as necessary may be provided by adding more -t <target name>
, in the case of attacks that target multiple creatures
(such as a breath weapon).
Note
This command will work even when it is not your turn in combat.
If you control a summoned creature, refer to the DM Combat Guide.
To see all valid arguments, refer to the !attack
documentation.
Casting a Spell
To cast a spell, it’s also the same command in and out of combat:
!cast <spell name> -t <target name> [arguments]
To see a list of your spells, use !spellbook
.
As many targets as necessary may be provided by adding more -t <target name>
, in the case of spells that target multiple creatures
(such as Fireball).
Note
This command will work even when it is not your turn in combat.
If you control a familiar or summoned creature, refer to the DM Combat Guide.
To see all valid arguments, refer to the !cast
documentation.
Examples
!attack dagger -t KO1 -rr 2
# attacks KO1 with a dagger twice
!attack longbow -t WY1 adv
# attacks WY1 with a longbow at advantage
!attack "fire breath" -t BA1 -t BA2
# makes BA1 and BA2 make saves against a breath weapon
!cast bless -t Rook -t Edmund -l 3
# casts Bless at 3rd level on Rook and Edmund, and attaches an effect to automatically add 1d4
!cast "fire bolt" -t BA3
# casts Fire Bolt at BA3
Ending Your Turn
When you’re done with your turn, use this command to move to the next combatant:
!i next
Helper Commands
These commands should help manually change the state of combat. For more reference, see the DM Combat Guide.
HP
To modify your character’s HP:
!g hp <value>
To set your character’s HP:
!g hp set <value>
To add temporary HP:
!g thp <value>
To set your character’s maximum HP (note the different base command):
!i hp <character name> max <value>
Examples
!g hp -5
# deals 5 damage
!g hp set 100
# sets the character's HP to 100
!g thp 11
# gives the character 11 temp HP
!g hp +2d4+2
# heals for 2d4+2 HP